000 03352cam a22004818i 4500
001 9781003037538
003 FlBoTFG
005 20260210180718.0
006 m o d
007 cr |||||||||||
008 200427s2021 enk ob 001 0 eng
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9781003037538
_q(ebook)
020 _a1003037534
_q(ebook)
020 _a9781000172751
_q(electronic bk. : Mobipocket)
020 _a1000172759
_q(electronic bk. : Mobipocket)
020 _a9781000172744
_q(electronic bk. : PDF)
020 _a1000172740
_q(electronic bk. : PDF)
020 _a9781000172768
_q(electronic bk. : EPUB)
020 _a1000172767
_q(electronic bk. : EPUB)
020 _z9780367479916
_q(hardback)
035 _a(OCoLC)1153337069
035 _a(OCoLC-P)1153337069
050 0 0 _aGV1469.34.N36
072 7 _aGAM
_x013000
_2bisacsh
072 7 _aJFD
_2bicssc
082 0 0 _a794.8
_223
100 1 _aHerte, Michelle,
_d1986-
_eauthor.
245 1 0 _aForms and functions of endings in narrative digital games /
_cMichelle Herte.
264 1 _aAbingdon, Oxon ;
_aNew York, NY :
_bRoutledge,
_c2021.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bn
_2rdamedia
338 _aonline resource
_bnc
_2rdacarrier
490 1 _aRoutledge advances in game studies
520 _a"This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media - such as novels or movies - they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player's effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aNarration in video games.
650 0 _aVideo games
_xDesign.
650 7 _aGAMES / Video & Electronic
_2bisacsh
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003037538
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c89184
_d89183