| 000 | 03352cam a22004818i 4500 | ||
|---|---|---|---|
| 001 | 9781003037538 | ||
| 003 | FlBoTFG | ||
| 005 | 20260210180718.0 | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 200427s2021 enk ob 001 0 eng | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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| 020 |
_a9781003037538 _q(ebook) |
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| 020 |
_a1003037534 _q(ebook) |
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| 020 |
_a9781000172751 _q(electronic bk. : Mobipocket) |
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| 020 |
_a1000172759 _q(electronic bk. : Mobipocket) |
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| 020 |
_a9781000172744 _q(electronic bk. : PDF) |
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| 020 |
_a1000172740 _q(electronic bk. : PDF) |
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| 020 |
_a9781000172768 _q(electronic bk. : EPUB) |
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| 020 |
_a1000172767 _q(electronic bk. : EPUB) |
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| 020 |
_z9780367479916 _q(hardback) |
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| 035 | _a(OCoLC)1153337069 | ||
| 035 | _a(OCoLC-P)1153337069 | ||
| 050 | 0 | 0 | _aGV1469.34.N36 |
| 072 | 7 |
_aGAM _x013000 _2bisacsh |
|
| 072 | 7 |
_aJFD _2bicssc |
|
| 082 | 0 | 0 |
_a794.8 _223 |
| 100 | 1 |
_aHerte, Michelle, _d1986- _eauthor. |
|
| 245 | 1 | 0 |
_aForms and functions of endings in narrative digital games / _cMichelle Herte. |
| 264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, _c2021. |
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| 300 | _a1 online resource. | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bn _2rdamedia |
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| 338 |
_aonline resource _bnc _2rdacarrier |
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| 490 | 1 | _aRoutledge advances in game studies | |
| 520 |
_a"This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media - such as novels or movies - they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story's finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player's effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium"-- _cProvided by publisher. |
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| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 | _aNarration in video games. | |
| 650 | 0 |
_aVideo games _xDesign. |
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| 650 | 7 |
_aGAMES / Video & Electronic _2bisacsh |
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| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003037538 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c89184 _d89183 |
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