| 000 | 03235cam a2200589Ii 4500 | ||
|---|---|---|---|
| 001 | 9781003010319 | ||
| 003 | FlBoTFG | ||
| 005 | 20260210180716.0 | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 200620t20212021enk gob 001 0 eng d | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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| 020 |
_z9781000178449 _qelectronic book |
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| 020 |
_z1000178447 _qelectronic book |
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| 020 |
_a9781000178487 _qelectronic book |
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| 020 |
_a100017848X _qelectronic book |
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| 020 |
_a9781003010319 _qelectronic book |
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| 020 |
_a1003010318 _qelectronic book |
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| 020 |
_z9781000178463 _qelectronic book _qMobipocket |
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| 020 |
_z1000178463 _qelectronic book _qMobipocket |
||
| 020 | _z0367445530 | ||
| 020 | _z9780367445539 | ||
| 035 |
_a(OCoLC)1191068423 _z(OCoLC)1178648312 _z(OCoLC)1201370201 |
||
| 035 | _a(OCoLC-P)1191068423 | ||
| 050 | 4 |
_aP91 _b.I27 2021 |
|
| 050 | 4 | _aHM851 | |
| 072 | 7 |
_aSOC _x022000 _2bisacsh |
|
| 072 | 7 |
_aREL _x000000 _2bisacsh |
|
| 072 | 7 |
_aLAN _x004000 _2bisacsh |
|
| 072 | 7 |
_aJFD _2bicssc |
|
| 082 | 0 | 4 |
_a302.23/1 _223 |
| 100 | 1 |
_aIbrahim, Yasmin, _eauthor. |
|
| 245 | 1 | 0 |
_aDigital icons : _bmemes, martyrs and avatars / _cYasmin Ibrahim. |
| 264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, _c2021. |
|
| 264 | 4 | _c©2021 | |
| 300 | _a1 online resource | ||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 490 | 1 |
_aRoutledge studies in new media and cyberculture ; _v47 |
|
| 520 | _aThis book offers critical perspectives on the digital iconic', exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society. Examining cross-cultural case studies of iconic images in digital spaces, the author offers original and critical analyses, theories and perspectives on the notion of the iconic', and on its movement, re-appropriation and meaning making on digital platforms. A carefully curated selection of case studies illustrates topics such as phantom memory; martyrdom; denigration and pornographic recoding; digital games as simulacra; and memes as artification'. Situating the notion of the iconic firmly within contemporary cultures, the author takes a thematic approach to investigate the iconic as an unstable and unfinished phenomenon online as it travels through platforms temporally and spatially. The book will be an important resource for academics and students in the areas of media and communications, digital culture, cultural studies, visual communication, visual culture, journalism studies and digital humanities. | ||
| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aDigital media _xPhilosophy. |
|
| 650 | 0 |
_aDigital media _xSocial aspects. |
|
| 650 | 0 | _aMemes. | |
| 650 | 0 |
_aPopular culture _xEffect of technological innovations on. |
|
| 650 | 7 |
_aSOCIAL SCIENCE / Popular Culture _2bisacsh |
|
| 650 | 7 |
_aRELIGION / General _2bisacsh |
|
| 650 | 7 |
_aLANGUAGE ARTS & DISCIPLINES / Communication _2bisacsh |
|
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003010319 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 999 |
_c89124 _d89123 |
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