000 03235cam a2200589Ii 4500
001 9781003010319
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006 m o d
007 cr |||||||||||
008 200620t20212021enk gob 001 0 eng d
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _z9781000178449
_qelectronic book
020 _z1000178447
_qelectronic book
020 _a9781000178487
_qelectronic book
020 _a100017848X
_qelectronic book
020 _a9781003010319
_qelectronic book
020 _a1003010318
_qelectronic book
020 _z9781000178463
_qelectronic book
_qMobipocket
020 _z1000178463
_qelectronic book
_qMobipocket
020 _z0367445530
020 _z9780367445539
035 _a(OCoLC)1191068423
_z(OCoLC)1178648312
_z(OCoLC)1201370201
035 _a(OCoLC-P)1191068423
050 4 _aP91
_b.I27 2021
050 4 _aHM851
072 7 _aSOC
_x022000
_2bisacsh
072 7 _aREL
_x000000
_2bisacsh
072 7 _aLAN
_x004000
_2bisacsh
072 7 _aJFD
_2bicssc
082 0 4 _a302.23/1
_223
100 1 _aIbrahim, Yasmin,
_eauthor.
245 1 0 _aDigital icons :
_bmemes, martyrs and avatars /
_cYasmin Ibrahim.
264 1 _aAbingdon, Oxon ;
_aNew York, NY :
_bRoutledge,
_c2021.
264 4 _c©2021
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aRoutledge studies in new media and cyberculture ;
_v47
520 _aThis book offers critical perspectives on the digital iconic', exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society. Examining cross-cultural case studies of iconic images in digital spaces, the author offers original and critical analyses, theories and perspectives on the notion of the iconic', and on its movement, re-appropriation and meaning making on digital platforms. A carefully curated selection of case studies illustrates topics such as phantom memory; martyrdom; denigration and pornographic recoding; digital games as simulacra; and memes as artification'. Situating the notion of the iconic firmly within contemporary cultures, the author takes a thematic approach to investigate the iconic as an unstable and unfinished phenomenon online as it travels through platforms temporally and spatially. The book will be an important resource for academics and students in the areas of media and communications, digital culture, cultural studies, visual communication, visual culture, journalism studies and digital humanities.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aDigital media
_xPhilosophy.
650 0 _aDigital media
_xSocial aspects.
650 0 _aMemes.
650 0 _aPopular culture
_xEffect of technological innovations on.
650 7 _aSOCIAL SCIENCE / Popular Culture
_2bisacsh
650 7 _aRELIGION / General
_2bisacsh
650 7 _aLANGUAGE ARTS & DISCIPLINES / Communication
_2bisacsh
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003010319
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c89124
_d89123