000 01649cam a2200325 a 4500
001 17232870
003 KE-MeUCS
005 20220831102059.0
008 120329s2012 maua 000 0 eng
010 _a 2012007628
020 _a9781592537808
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA76.9.U83.P7 2012
100 1 _aPratt, Andy,
245 1 0 _aInteractive design :
_ban introduction to the theory and application of user-centered design /
_cAndy Pratt & Jason Nunes.
260 _aBeverly, MA :
_bRockport Publishers,
_c2012.
300 _a223 p.:
_bill. (some col.) ;
504 _aIncludes bibliographical references.
505 0 _aWhat is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Designing for the right device -- Guide, motivate, and engage the user -- Building sitemaps, wireframes and prototypes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come - marketing the experience -- Watch, learn, and adapt -- Looking into the future.
650 0 _aUser interfaces (Computer systems)
650 0 _aInteractive multimedia.
650 0 _aSystem design.
_91713
650 0 _aIndustrial design.
_9706
650 0 _aGraphic user interfaces(Computer systems)
700 1 _aNunes, Jason.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
_tSK
999 _c88009
_d88008