Introducing character animation with Blender / Tony Mullen.
Material type:
TextPublication details: Indianapolis, Ind. : Wiley Pub., 2007.Description: xviii, 478 p., [16] p. of plates : ill. (some col.) ; 23 cm. + 1 DVD-ROM (4 3/4 in.)ISBN: - 9780470102602 (paper/dvd)
- 0470102608 (paper/dvd)
- TR897.7.M8 2007
| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
Book
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Meru University Open Shelves | TR897.7.M8 2007 (Browse shelf(Opens below)) | Available | 15-21141 |
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| TR897.7.D4 2015 Autodesk 3DS MAX 2016 : | TR897.7.H3 2011 Motion graphics with Adobe Creative Suite 5 studio techniques / | TR897.7.L6 2010 New perspectives on Adobe Flash CS4 Professional : | TR897.7.M8 2007 Introducing character animation with Blender / | TR897.7.P4 2004 Combustion ground rules / | TR897.7.R4 2002 Macromedia Flash MX: | TR897.7.R4 2002 Macromedia Flash MX: |
Includes index.
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.--From publisher's description.
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